Tuesday, 26 July 2011

Week 4 - Response to Content

Do science fiction films forcast the future?

eXistenZ (1999, directored by David Cronenberg) is a horror/science fiction movie based in the near future about a famous game designer Allegra Geller, who created a new game to be trialed out by a group of gaming enthusiast, eXistenZ was the name of the game. “eXistenz is an elaborate game in which the players wire themselves up via a bioport - a plug inserted in the spinal column - to a semiorganic game pod, to induce plotted hallucinations” (leigh D 1999). The game pod is an organic virtual reality game console that has replaced electronic ones. Its hard to recognize the difference between reality and the gaming world.



In April this year, researches at Washington University in St. Louis reported a woman moved a cursor on a computer by thinking and not pronouncing certain words by having a host of electrodes temporarily positioned over the speech centre of her brain (Halpern, Sue 2011).  At Brown University at approximately the same time, scientist also had a women move a mouse cursor by just thinking. They used a different kind of brain interface called BrainGate. At USC, Dr. Theodore Berger, who has been trying to make a neural prosthetic has started to implant this device into rates that bypasses a damaged hippocampus in the brain and works in its place. This invention has high hopes into helping cure Alzheimer’s by overcoming memory loss from aging.
Sounds like a science fiction film? We cannot predict the future, but with these new technologies available, science fiction films do seem like a way of the future.


References

Leigh D 1999, eXistegZ, Sight and sound (London), vol. 9, iss. 11 pp. 64, data based used ProQuest



 

No comments:

Post a Comment